Promoted to Head of Design after demonstrating ownership beyond the individual contributor scope. I built the design function from the ground up — strategy, team, system, and process — while simultaneously leading the full platform redesign. This was a dual mandate: ship a better product and build the infrastructure for the team to keep shipping at quality.
Layerr had traction but no design foundation. When I took ownership, the product had unclear direction, a broken UI, and a UX that exposed blockchain complexity instead of abstracting it. I defined what needed to be true structurally before any surface-level design work could hold.
The overhaul touched every layer: information architecture, interaction model, visual system, and component infrastructure. The standard was simple — the platform had to feel Web2-native to users while running Web3 underneath. Every design decision was evaluated against that constraint.
I architected Layerr's design system from zero: token system, component library, style guide, and contribution governance. The system became the team's shared contract — enabling cross-team consistency and reducing redundant design and engineering work as the platform grew.
Prototype: Navigating the User Flow for Project and Collection Management.
Light mode was a product decision, not a design exercise. The dark-only interface was a barrier for mainstream adoption. I built both themes as a token-based system — switchable modes sharing the same component architecture, not separate designs. Any new component supports both themes automatically.
Impact: Layerr went from a product with no design foundation to one with a scalable system, a structured team, and a platform architecture capable of supporting mainstream scale. The design system eliminated redundant work across cross-team sprints. The interaction model became the template for onboarding new feature surfaces. Established the foundation for AI-driven personalization, dynamic content discovery, and adaptive creator flows.